netherdraku • 4 yr. So Submarines are the easy way to go. After a few months of aerial bombing, send in your navy. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. You can put groups of DDs on Invasion support to have them tag along with the troop transports. I've never been great at the naval side of HOI4 and haven't played a. Yeah you'll be fine with carriers + destroyer spam. -Super Battleship / Carrier style. You'll see the piercing difference is marginal compared to dedicated AT battalions, and uses fewer at guns too. My last heavy cost 16 production. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The counter to carrier spam is spamming more carriers than the enemy. Given this purpouse it shouldn't have engineers, recon or military. 3. #13. DD and Naval Bomber spam. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. If you cannot afford to build BBs to counter enemy. 10 things I noticed/thought about HOI4. Why does the AI spam planes so much, i mean UK and Fra. Never miss a thing. Strike fleets should help you achieve either one of those objectives. I think battleships better than heavy cruisers. r/hoi4. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Testing anti air. Put the patrol cruisers in the english channel on patrol, set them to never engage. Having a ton of navs basically guarantees you’ll win. I usually use the name of the class "retrofit. 385 Mar 29, 2019; Add. In this video I look over the potential new naval meta. Submarines can hit destroyers, it's just a really low chance. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. Hoi4 Wiki. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Vanilla HOI4 doesn't work. The engine keeps them fast. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Light Battery II. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. As we all know ships in Hoi4 have been completely changed the old. What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). Sub detection +9. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Jump to latest Follow Reply. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. That makes "super marines", thus the name "space marines" from warhammer 40k. L. 3. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. adj. variants) that can be produced by dockyards. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. there is 3 important modules to a good spam destroyer design. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. I don't have access to the specifics right now but a great. Tanicius. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Construction 1. Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. The faster the screen is, the harder it is for the heavy gun to hit it. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The destroyer design should go along with the design of your other ships. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. Twitch. 763 6. then you get an upgrade of . Without Armor, hardness is not necessary. Colosso95. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Weird Stuff MP State of Decay 2. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. III & ML 4. xoldfashionedx Research Scientist • 5 yr. For instance, a Tier 3 Heavy Cruiser only suffers an 11. any tactic will defeat AI. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. Support artillery: Basically free soft attack bonus to your divisions. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. . Maybe AA to help vs bombers. Playing as Canada and trying to serve their historical escort role. Destroyer spam is the old meta. paradoxwikis. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. They just released their update to be compatible with BBA. It does not change tanks' stats. The way naval hit probabilities work in hoi4, it's a reasonable concept. Edit to link to my cut/paste. If you want to do navy the universal ships are light cruisers. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. Attacking is easy. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. That's a difference in cost of 52%. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Built more CVs for the fast strike force. g. Battleship can do it better, but you might. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. Now compatible with 1. 10 "Barbarossa" and the No Step Back expansion. 792 votes, 42 comments. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. and since heavy cruisers are cheaper than. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Roach destroyer spam always works due to random. 23. I routinely set 15 CLs on seek and destroy. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. For naval doctrine, almost always use trade interdiction. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Set to engage at high risk (sub3 or sub4 only). Jun 7, 2016. Go to hoi4 r/hoi4 • by. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. with entire Asia lands and slots, u can. 370K subscribers in the hoi4 community. Your 3 naval bases ain't worth the effort to build even a destroyer. The attention this task entails obviously depends on which country the player is controlling. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Suffice to say. Interception detection). this plus your starting battleships completely ruins ai. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. That makes planes far more important than infantry. #4. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. With 1940s tech. r/hoi4. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. . And also of course speed so engine up to 9. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. 2 inch Mortar. If you remove ships from a task force composition they will automatically split off and go into reserve. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. Go to hoi4 r/hoi4 • by. Created by Freezer. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. if you spam these torpedo destroyer as your. DD spam works, it just falls flat against 5-10 CLs. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. This page was last edited on 25 December 2016, at 08:31. In an infantry divisions org is not a problem. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Against the AI, no. The problem is Meta and how mechanics work. 2 inch Mortar. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. Moderator. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. Tank destroyer (TD). Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Go to hoi4 r/hoi4 • by DukeOfIncels65. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Always add radar to your ships. Using base infantry, and tank templates. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. " Upgrade the things you want to upgrade and save it. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Bay's Plane and Naval Units Scale Mod. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Fleet composition and ship build advice. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. ago. Yeah it can be. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. Edit to link to my cut/paste. Bad news: at 30%. Go to hoi4 r/hoi4 • by. Please remember this video is not the be all end all, a. Neither of. 12mpg with 10 gallons is 120. Better to go the avoidance route. I have been playing this way more and more as it is easier and far less manpower lost. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. 25 and 37. 5 are probably the widths you want to go for. Air Superiority is especially crucial as Germany. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. You pair this with patrols. Can certainly start off the campaign with less to get the ball rolling but spam. even the. They'll do the bulk of your ship damage for the first year or so. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. much everything, so you need light cruisers to do the heavy lifting. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). and just spam subs and maybe destroyers to get naval superiority. This is because ships that can't hit other ships will run. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. You want to maximize soft attack. 6) Escort group/minesweeping. Higher production cost, but these divisions are nearly unstoppable. 1. Heavy Battery II. You can set. During battle, they can form the bulk of a screening line to protect. L. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. At the start of the game, each country will have a. Subs are the best scouts, best convoy raiders, and best minelayers. 1. Hull Types: Battleship Hull: 2. In that case I usually design destroyers with the. The Ai cannot handle it. @EmhaN In the tank designer, look at the upper left side. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. This can be attached to your patrol screen fleet for max convoy and sub destruction. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. there is 3 important modules to a good spam destroyer design. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Heavy tanks can mount the same cannons AND they have more breakthrough. Nah torpedoes because they got nerfed pretty hard. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. 20~ CLs cleared the entire US Atlantic fleet. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Subs can play a lot of different roles and the fleet size depends on what you aim for. Set the fleet to convoy raid mission with: split. I typically just spam medium tanks and use them. I alternate between those two, recruiting. Go to hoi4 r/hoi4 • by. When defending entrenched positions, especially with forts built, defending coastlines, or along natural defensive terrain like river crossings and hills, this type works especially well. . Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Capitulate a major with a fleet. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. 50. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Focus on bombing enemy ships, and plan naval invasions. All Hail Him, The Secret Master. Nah, not useless. but for making screens, use something with light attack. This thread is archived New comments cannot be posted and votes cannot be cast. I feel like an armor system would counter destroyer spam. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. Overall against the AI its viable, but adding some CLs will help a lot. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). Duplicate Template 1 and create Template 2. Jump to latest Follow Reply. Front 1. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). It's a luxury problem but it can save a lot of unnecessary work, though. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. it's light cruisers that destroy screens a. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. Each support company weighs 0. Ardent scored one hit with her 4. • 6 yr. Double line at in Divisions, move them around to counter armour. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. It’s not exactly clear in. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Go to hoi4 r/hoi4 • by. That's what I've found for a long while now. Add this ship to your fleet to get insane kill ratio against the AI. Invade Poland ASAP. Torpedoes are OP right now. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Anti-Air II. I hope that you give me an up-to-date avice upon fleet composition and ship builds. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Best Naval doctrine is spamming naval bombers. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. AI has no answer to sub 3 spam. Paradox needs to really study themselves some actual military history. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Creating a task force composition will also activate automatic reinforcements. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). The Ai cannot handle it. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Sub 3s, Light attack spam, torpedo screen spam, etc. Archived post. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. . You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Then, I deleted the contents of the HOI4 folder and tried again. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Subs like other people said work well and sub 3s can even whittle down a developed navy. Naval strike. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Go to hoi4 r/hoi4. 1, each battalion weighs 0. • 1 yr. If they hit 0 manpower before you you win. They are sitting ducks unless you upgrade them. 1-Guard The Coasts. Let me explain. If screening ever hits 90% or less the torpedo cruisers will stomp stuff. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. The most one could expect is that more anti air means that a ship would take around 30 naval. They win a few battles but I don't seem to make progress. ago. Also, investing in naval aviation might be worth it for extra anti ship. They can cover more ground, do better encirclements and they have less supply issues. Armor will be near useless there. Please remember this video is not the be all end all, a. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. But in general, which is superior. View community ranking In the Top 1% of largest communities on Reddit. Sub 3s, Light attack spam, torpedo screen spam, etc. Focus on bombing enemy ships, and plan naval invasions. If air isn't an issue then it's between all main guns and dual torpedoes. D. But in reality other sun's will scare off raiders. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. Red variants in the picture means the ship is a capital. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. HOI4 Special: Subs with snorkels, lots of Naval bombers. For better or for worse, magazine hits are not included in hoi4's critical hits system. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. Stack at least 8 divisions per tile. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. This is a very heavy assult infantry tenplate. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Remove armor, that lets you reduce engine. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. Whenever you get air. Go to hoi4 r/hoi4. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank.